For the Durin's Folk DLC, I was tasked with creating two outdoor environments designed around specific game-play needs: the trading post stalls and the staging area for the Dwarves answering the call to reclaim Moria. To bring these spaces to life accurately, I interpreted descriptions from the books alongside historical map sources to stay entirely true to Tolkien's lore.
The maps went through several blockout iterations to align with the vision of the Art and Game Directors. Once the layout was finalized, I focused on adding high-fidelity details to the playable spaces, as well as crafting background art to establish scale and world-building. This involved carefully positioning key lore locations within the vista to ensure authenticity, including the Mirrormere, the forests of Lothlórien, and the scars of destruction left behind by the Watcher in the Water.
Team:
Game Director: Jon-Paul Dumont
Art Director: Bradley Fulton
Lead Artist: Ryan Buck
3D Artist: Westley Forleo-Maguire
Producer: Polina Dadabaeva
We’re incredibly proud to have contributed to the world of Moria!
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